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"TICS" "TICKS" "TICKERS" "INTERVALS" "CLICKS" "PULSE"

Most of Dark Forces' game mechanics depend on certain timing, which are
called tickers, or tics.

A ticker is 60 seconds. 60 seconds in real life equals one game hour.
Most game events occur based on these game hours.

An interval is 15 seconds, or 1/4 of a ticker. Intervals are when the
periods at which one regenerates his or her health, force, and vitality.
Intervals are also known as clicks.

A pulse is 4 seconds, or 1/15th of a ticker. One pulse equals one
round of combat. Many skills and commands will cause a brief, deliberate
lag to prevent excessive spamming. These purposeful short lags are
measured in pulses.
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